Test Update 01/07/2020 - Patch Notes and Discussions (2024)

Angahran

Active member
  • Jan 8, 2020
  • #41

Krazzi said:

maybe they lost their list off all the broken AA, maybe we should list them all again

If they hadn't locked the Beta forums so quickly we could go copy&paste the reported issues from there.
Since they love copy&paste so much that should make them happy Test Update 01/07/2020 - Patch Notes and Discussions (2)

How is so much broken ? It's not like anyone got anything actually new. Everything was just copy&past from previous levels with a minor increase (or major decrease, e.g. Cascading Theft of Life going from 12k to 1300, 1400 and 1500 in the new ranks!).

K

Kuaamil

New member
  • Jan 8, 2020
  • #42

EQ Dev said:

January 07, 2020
*** Collections ***

- Increased the drop rate of collectibles within the instance for "The Head of the Snake"

Not the collection update I was hoping for...

Last edited:

Repthor

Active member
  • Jan 8, 2020
  • #43

what happened to the AA fixes Dzarn said he whould get to for the jan update

what happened to the tradeskill quest Ngreth said was delyed untill jan patch

one rare named had its span rate adjusted adjusted , what about the others that was reported

what about the fixes for the clean up scripts in the group missions that makes copses with loot on vannish

T

Tappin

New member
  • Jan 8, 2020
  • #44

Jalelorf said:

- Fixed an issue with Margidor spawning too frequently in the Eastern Wastes

That's interesting because this is a named in Great Divide. Glad you guys know where your named are spawning.

lulz

J

Jhenna_BB

Proudly Prestigious Pointed Purveyor of Pincusions
  • Jan 8, 2020
  • #45

I'm trying not to be too negative but I believe I'm speaking for many fellow players that the following things missing from this patch message is deflating:

1) The XP in ToV is terribad and the XP loss associated post receiving resurrection is worse.

2) The lack of currency received in Hero missions for type 5 augs is on par with Asian style grindfest MMO's. A mostly American audience doesn't want this much grind.

3) It should be obvious no tradeskill quest is a huge disappoint.

4) Collects that drop in Hero missions in this expansion were not addressed.

5) Quests, as in most every Partisan task in this expansion need to have the range of "stand here" updates increased. These quests bug out far too easily, too boot where these types of updates simply do not happen. These quests also bug out commonly if you switch picks. This is particularly annoying when the /pick you have been in suddenly collapses.

TBM launch and this launch don't seem all too different if I'm being honest. I truly hope tier 1 raids aren't further disappointment to come.

Last edited:

M

Marope

Member
  • Jan 8, 2020
  • #46

And the housing bugs continue, I'm still unable to place items in my house.
At least instances lasted more than a day so far.

fix, fix, fix Test Update 01/07/2020 - Patch Notes and Discussions (4)
Lots of bug messages to go over also Test Update 01/07/2020 - Patch Notes and Discussions (5)

C

Caisy

New member
  • Jan 8, 2020
  • #47

These are the laziest patch notes I've seen. There are so many other bugs that have been mentioned that should have been included. Also the TS earring. I'd like to say I'm disappointed, but this is unsurprising.

T

taliefer

New member
  • Jan 8, 2020
  • #48

why are you messing with vet aa at all? oh, thats right, because we got them in gates, which introduces a bunch of aa, followed by omens, a level cap AND a slew of aa.

why give players a free 30 minute exp ability at that time, when you can sell us potions?

Karhar

Dream Crusher
  • Jan 8, 2020
  • #49

Repthor said:

one rare named had its span rate adjusted adjusted , what about the others that was reported

He doesn't spawn in Eastern Wastes too. So they have the wrong zone even.

D

Dahaman

New member
  • Jan 8, 2020
  • #50

Crump said:

I would not have started a character on Coirnav had I known they were going to do this.

They initially announced for this to happen two or three months ago. That would have wiped ALL vet rewards from Coirnav, the only server where that would have happened, even after people had claimed them on characters. They rescinded that implementation date, and I'm quite thankful.

Coirnav characters now get to keep the first 7 vet rewards (and get the others later on the posted schedule). I'm not a fan that we lose any (my main loses the 8th thru 14th rewards), but this is far more palatable.

M

Meredyth

New member
  • Jan 8, 2020
  • #51

I will also not renew my accounts if the veteran AA change for TLP goes forward. It’s not needed and is a slap in the face for your loyal customers that earned them. I agree with other posters, change them for an upcoming TLP if you want so that people know what to expect, but don’t remove them from existing TLPs.

Unless I see a really solid justification for this or this veteran AA change is rescinded, I will not be giving DBG any more of my money.

Don’t fix things that aren’t broken. Err on the side of fun rather than ‘historical accuracy’. Be consistent about your policy too. People are totally confused by you giving us things that are out of era in some cases but then removing focus effects and veteran AAs. It just seems totally arbitrary right now.

C

Cailen

New member
  • Jan 8, 2020
  • #52

Razorfall said:

Thank you for saying what all non TLP players were thinking Razorfall, but if you ask them we're all a bunch of free loaders that don't pay to play

Last edited:

K

Kuaamil

New member
  • Jan 8, 2020
  • #53

Jhenna_BB said:

I'm trying not to be too negative but I believe I'm speaking for many fellow players that the following things missing from this patch message is deflating:

1) The XP in ToV is terribad and the XP loss associated post receiving resurrection is worse.

2) The lack of currency received in Hero missions for type 5 augs is on par with Asian style grindfest MMO's. A mostly American audience doesn't want this much grind.

3) It should be obvious no tradeskill quest is a huge disappoint.

4) Collects that drop in Hero missions in this expansion were not addressed.

5) Quests, as in most every Partisan task in this expansion need to have the range of "stand here" updates increased. These quests bug out far too easily, too boot where these types of updates simply do not happen. These quests also bug out commonly if you switch picks. This is particularly annoying when the /pick you have been in suddenly collapses.

TBM launch and this launch don't seem all too different if I'm being honest. I truly hope tier 1 raids aren't further disappointment to come.

If the Tier 1 raids are tuned as they were in Beta, it seems that Daybreak has compensated for them being too easy by making everything else needlessly grindy.

J

jeskola

pheerie
  • Jan 9, 2020
  • #54

Wow, they managed to royally piss off both halves of their playerbase at once this time.

J

jeskola

pheerie
  • Jan 9, 2020
  • #55

Razorfall said:

TLP is 50% of the playerbase now according to Holly in her EQ Show interview.

S

Smokezz

The Bane Crew
  • Jan 9, 2020
  • #56

jeskola said:

Wow, they managed to royally piss off both halves of their playerbase at once this time.

I for one have zero interest in TLP... but can certainly agree that taking away the Vet AA's that you already have is not a nice thing to do at all. It makes no sense. Doing it on a new server, sure... existing, no.

K

kizant

Active member
  • Jan 9, 2020
  • #57

EQ Dev said:

- Veteran Reward AA abilities have been updated for progression servers to more closely reflect the timeline of their introduction.

This is a great change and makes perfect sense. Why play on a progression server if things aren't progressing properly? Not sure why anyone is complaining.

Last edited:

T

taliefer

New member
  • Jan 9, 2020
  • #58

kizant said:

This is a great change and makes perfect sense. Why play on a progression server if things aren't progressing properly? Not sure why anyone is complaining.

on the off chance you arent trolling, people dont play on TLPs for an exact recreation of the EQ timeline. Vet rewards have been available in GoD on every progression server since Fippy. this change doesnt make sense.

someone else above said they should err on the side of fun, which essentially sums it up nicely. they are wildly inconsistent about changes on TLP, and this one does nothing but take fun away from the players

K

kizant

Active member
  • Jan 9, 2020
  • #59

taliefer said:

on the off chance you arent trolling, people dont play on TLPs for an exact recreation of the EQ timeline. Vet rewards have been available in GoD on every progression server since Fippy. this change doesnt make sense.

someone else above said they should err on the side of fun, which essentially sums it up nicely. they are wildly inconsistent about changes on TLP, and this one does nothing but take fun away from the players

I could see early on when TLPs didn't progress very far that they'd give out some things a little early. Especially when they weren't fully committed to the concept and trying to see if players would even play on them. It might even help get players to give them a try if you give them Vet AAs early. But now it's a central part of the business. Think of early Vet AAs as an incentive offer with an expiration in 2020.

Yinla

Ye Ol' Dragon
  • Jan 9, 2020
  • #60

kizant said:

I could see early on when TLPs didn't progress very far that they'd give out some things a little early. Especially when they weren't fully committed to the concept and trying to see if players would even play on them. It might even help get players to give them a try if you give them Vet AAs early. But now it's a central part of the business. Think of early Vet AAs as an incentive offer with an expiration in 2020.

But these are not early incentives, this is taking away Vet AAs that players already have. Yes for future TLP servers change when they are given, but don't take them away from players that have them already.

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Test Update 01/07/2020 - Patch Notes and Discussions (2024)

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